I find it fascinating that leadership principles found in Multipliers make a significant appearance in my initial experience with World of Warcraft (WoW). The first leadership concept of a multiplier is that of being a magnet for talent. This talent magnet concept is coupled with practices such as looking for talent everywhere, finding natural genius, engage individuals to the fullest, and removing roadblocks. Granted, WoW makes explicit the natural abilities of a character. But leaders can and do recognize those elements which are unique to a specific character (mage, warrior, priest, etc.) that benefit a team or quest and capitalize on that knowledge. I quickly realized in the two hours I spen with the game that I would not make it too far without the help of others. Taking on a few Kobold Tunnellers all at once would kill me. I find it clever on Blizzard’s part to introduce collaboration so early on in the game.
I want to be a multiplier by recruiting my fellow cadre members not only to enhance my overall action research project but to hone how they might best benefit and grow from their own experience in the program.
It is excitig to see games mimic real life leadership and complex social situations. Or is it real life that mimics games? There is truly an art to crafting engaging and educational games.
On a side note, I have asked my brother tough questions to get at the heart of why he dedicates so much time to WoW. His most compelling answer always centers around growth, achievement, and leveling up. He enjoys profession and becoming.